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In the past year and change, when people have been taking meetings over Zoom due to the pandemic, the sense of "presence" has been lost, by some degree, Zuckerberg said. "And obviously, all of the work that we're doing across the apps that people use today contribute directly to this vision in terms of building community and creators," he said.īeyond gaming and entertainment, the metaverse could affect how we work, Zuckerberg said. Zuckerberg's aim is that, over the next five years or so, Facebook will transition from being seen as primarily a social media company to a metaverse-themed company. "I'd love to go through a bunch of the use cases in more detail, but overall, I think that this is going to be a really big part of the next chapter for the technology industry, and it's something that we're very excited about," he said. Zuckerberg said, as another example, that you might be able to watch a 3D concert in the metaverse from your phone, and this would blend 2D and 3D elements. I think that this is a persistent, synchronous environment where we can be together, which I think is probably going to resemble some kind of a hybrid between the social platforms that we see today, but an environment where you're embodied in it." And I think entertainment is clearly going to be a big part of it, but I don't think that this is just gaming. "Speaking of which, a lot of people also think about the metaverse as primarily something that's about gaming. It's going to be accessible across all of our different computing platforms VR and AR, but also PC, and also mobile devices and game consoles," he said. "But the metaverse isn't just virtual reality. VR will be important to the metaverse, he observed, and that's why Facebook has invested so much into Oculus and other VR and AR projects. Zuckerberg said a lot of people think about virtual reality when they think about the metaverse.
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#BE A PLAYER THE MOVIE MOVIE#
Steven Spielberg adapted the book into a big-budget movie in 2018, further bolstering the popularity of the term and the idea. The term metaverse was coined by Neal Stephenson in his 1992 sci-fi novel Snow Crash, and was further popularized in the Ernest Cline book Ready Player One. "And you feel present with other people as if you were in other places, having different experiences that you couldn't necessarily do on a 2D app or webpage, like dancing, for example, or different types of fitness." "Where instead of just viewing content-you are in it," he said.